ADDED: Custom call signs configuration (Fox, Wolf, etc.) ADDED: BIS DLC support (auto detect premium DLC) ADDED: Support for up to 3 HC's with load balancing UPDATED: ADF_init_config.sqf for Supplies function, Altitude Based Fatique (ABF) and Crew Check.
UPDATED: Notepad++ ARMA plugin (Core\I\SQF_whiz.xml). UPDATED: code base updated in line with new scripting commands 1.48 and 1.50. Can be initialized from script (ADF_supplyInit) or item init. Fixed server init and optimized script for performance ĚDDED: Various functions to support the TWO SIERRA campaign. Checks if player is authorized to operate specific vehicles. ĚDDED: ADF_CAS.sqf - script to add AI CAS functionality to missions. ĚDDED: ADF_fnc_vehiclePatrol.sqf - function to create random vehicle patrols (waypoints on roads only). ĚDDED: ADF_fnc_typeWriter.sqf - function to create typewriter effect for mission intro's ĚDDED: ADF_fnc_sensor.sqf - function to create detection sensors (like triggers) with custom check times (W.I.P.). ĚDDED: ADF_fnc_objectMarker.sqf - function to create object map markers (bounding box marers). ĚDDED: ADF_fnc_createIED.sqf - function to create random IED's ĚDDED: ADF_fnc_distance.sqf - functions re distance ĚDDED: ADF_fnc_position.sqf - functions re position Can be switched on/off in ADF_init_config. Extended Loadout options - Predefined (ADF) loadout, Vanilla + ACE/CTAB/TFAR/ACRE loadout, No Loadout (for third party loadout mods).Note that the debug function influences FPS by a few frames. Extended debug information - when ADF_debug is enabled an extensive log of debug information is show on screen and written to the server RPT file.
Mission makers can edit the presets to enable their own group call signs (Fox, Wolf, etc.) and radio frequency/channel plan. Preconfigured presets are available for Nopryl, SHAPE, Wolfpack and custom. Clan presets - ADF 1.39 offers presets for call signs and radio configuration.ACE3 support - ADF 1.39 automatically detects the ACE3 mod (and cTAB, TFAR, ACRE2) on both clients and the server and applies loadout/supplies to personnel and vehicles where needed.See 'Core\ADF_HC.sqf' for more information. When enabled ADF transfers AI groups across available HC's (Round Robin method). The mission maker can enable/disable load balancing. Support for multiple Headless Clients with automatic Load Balancing - ADF 1.39 offers up to three HC's that should be named ADF_HC1, ADF_HC2, ADF_HC3.Respawn and Mobile HQ (Mobile Respawn FOB).